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62 Game Reviews

11 w/ Responses

Quite fun

You gotta love the Diablo 2 sounds

Suprisingly scary

I didn't expect much since the graphics weren't that great, but it was really scary and the pacing was really good. Pretty good puzzles too. I have been hardened by the internet to be resistant to screamers, but that picking part got me really good >__>

Not fun in it's frustration

I've played many HARD games that frustrate you to hell (IWBTG, Meat Boy to an extent, etc.). Those games are FUN, while being ridiculously hard and frustrating. Here's the key to it: GOOD CONTROLS. Those games have excellent and responsive controls, so it's difficult because of the level design, not because the controls suck. Yeah I know you have to run a bit to do a super jump, but that lends to not fun gameplay. I felt like I could figure out all the tricks of the game, but still be held back by the controls. Other hard games don't do that. Good attempt, though

Excellent

I preferred the video (heh), but this was really fun. I like how it stumped me for over 15 minutes the first time, but then I could speed run it in 1 minute (it took me 5 tries to get that guh....I'm gonna try to get less now)

Good start

Graphics are INSANELY good....I was amazed

WHAT YOU ABSOLUTELY 1000000% NEED:
Mouse aiming....this would solve 80% of the problems in this game

Also make better boundaries so you don't always fall off into emptiness

I'm glad you're continuing

I think the mechanics of the game it self are good and quite fun, but I just don't like how the lives system works.

I think it's really cool how sometimes you need to do a 'sacrificial' jump kinda thing, but on those levels you get the red orbs needed for those jumps. On other levels, there are barely any red orbs, and they are usually very tricky to get, so you (I) end up losing 1 or 2 lives trying to get a cluster of 3 red orbs. It's pretty frustrating and ruins the motivation to get the red orbs.

Maybe instead of putting red orbs in tricky places you could put bonus points powerups or something like that

Matt-Porter responds:

I'm actually rather fond of the life system myself, however I agree the overall difficulty may be a bit steep, making red jewels a bit more common wouldn't be a bad idea. Also the idea of having another item all together for extra points has been thought of and will be in the sequel. As you've probably already read, we'll have a level editor and user made levels as well with some system to track and rate those levels and display them. Anyway, thanks for the in depth review and I'm glad you enjoyed the first game.

Wow I remember this from a long time ago

I wonder why it's taken so long to get on the front page

Anyways, good puzzle concept...doesn't really ever get stale

If...

you can actually read this, then that is cuite freaky lol

It's called Closure

but there IS NO CLOSURE!!

It's a brilliantly programmed game that I have never seen anything similar of and it's great, etc., etc.

BUT after playing WHO KNOWS how many levels (at least 25 or something), I got SO TIRED of the game. I got to the level where it says "get me out of here" on the wall and I COULDN'T AGREE MORE!! I kept playing the game since I thought I was so far and close to the end, but it JUST WOULD NOT END

I wanted to finish so badly, but I gave up on that level...

This isn't really a negative, since a lot of levels are good. But I think you went overboard with levels....give an opportunity of CLOSURE to the game....have like 20 main story levels and the rest as bonus....so maybe some people can finish it...

Glaiel-Gamer responds:

there's 30 levels you were pretty close to the end

I think this should be rated more highly

I think many people just got frustrated with the difficulty and scored lower

The difficulty is NOT frustrating imo. There are no really cheap deaths, it all requires good coordination and memorization to be successful. When you die, you know that it is your fault, so that's good. The ONLY problem is the 'smashing'. That is the only source of frustration for me in this game, because it's so unforgiving...

All in all, I love the style and the difficulty is original and actually refreshing and addicting...good work

Age 32, Male

Game Developer

University of Virginia

Richmond, VA

Joined on 10/17/05

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